David Fox, #storyappchat’s resident game/interactive expert, tells us that a ‘post-mortem’ in the game design world is when everyone involved in the development of a project gets together after its release to hash out the ‘gory details.’ In other words, what worked, what didn’t–what were the big messes and how to avoid them next time.
So we thought: what better time than right before Halloween to introduce the idea of a post-mortem in the storybook app realm? If the game designers can benefit from this concept, why can’t we? David will help us fully understand the best practices for introducing the post-mortem into our workflows, and we can all share our own horror stories. Misery loves company, right? Plan on stopping by this Sunday (October 28) evening at 9:00 p.m. ET/6:00 p.m. PT for all the fun!
